Week 11 – News Diary

Spiderman actor discusses what will set him apart in upcoming civil war movie

Summary

New Spiderman actor Tom Holland has talked about how he will be portraying Spiderman in the new Captain America movie next year. As he is the third actor to play Spiderman in the characters film history many are speculating what will set him apart from the other actors. The idea behind Spiderman being set apart from the other characters in the new film according to Holland is the concept of Spiderman being one of the only characters in the current Marvel Cinematic Universe to have a secret identity.

Why is it newsworthy?

Captain America Civil War is one of the biggest marvel films coming out to date. There has been a huge advertising campaign and the plot is based off one of Marvel’s best selling graphic novels. It is highly anticipated and many fans of the Marvel franchise are excited for the new film and are looking for any information regarding the new film. This brief interview sheds a little bit of light at least in terms of filming location and gives some more background to Tom Holland as an actor. Holland will be the third person to play Spiderman and many are interested in how he will fare when compared to the previous two incarnations since Marvel have made a deal with Sony for the right to use Spiderman in their universe.

What are the perspectives?

This story is relatively simple. There aren’t many angles that can be taken from it. There is the concept of a new actor playing a character that is well know by many already and will have to try and live up to the previous actors performances.

But mostly this presents the perspective of Holland himself considering it is an interview and the rather short article is based purely on his quotes.

What is the best medium for this?

I would say either audio or written. Audio could use the sound bytes that are being quoted in the article to give more validity. However, with such a short story with not much information it suits written just as well due to it being quite bite sized. I feel like a video would just be too short and not really attract the same kind of audience. However, many of those who will be interested in the story will be young and interested in the upcoming film so could possibly be interested in a video format. Taking this all into account, though, due to the nature of the story I would stick with a written format.

http://www.gamespot.com/articles/spider-man-actor-on-what-will-set-him-apart-in-cap/1100-6432654/

Dead or Alive Xtreme 3 won’t ship worldwide due to sexism issues

Summary

The game ‘Dead or Alive Xtreme 3’ a very sexualised beach volley ball game, will not be available outside of Japan and Asia due to the publishers concerns that the game will offend Western audiences. This is due to the games very unapologetic overtly sexual depictions of women.

Why is it newsworthy?

There has been a continually discussion of over sexualised female characters being unrealistic portrayals of women in gaming. It have died down more recently as many developers have been shying away from the previously overly sexual characters in favour of more strong willed and determined female protagonists.

This along with the new wave of modern feminist groups and campaigns that have been widely discussed in the past couple of years makes the story all the more relevant. It also shows a very interesting change in how society has changed and how this is now beginning to affect the video game industry.

What are the different perspectives?

The main perspectives here are the game’s publisher who are the reason it will not be shipped to the West. The reasoning is fairly obvious but this will clearly hurt sales and asks the question why they haven’t done this before now.

There is also the perspective of fans of the series who will not be able to purchase the game in the Western countries and what their opinion is on whether this is a good decision.

There is also finally the obvious perspective of what female gamers and feminists think of this decision and could be used to open up another discussion on sexism in the video game scene.

What is the best medium for this?

I would say video. Purely so game footage can be used so that viewers can get an accurate view on whether they personally think the game was too offensive to be released in the West. While audio and visual can still open up the discussion, it doesn’t present the opportunity to give the audience the ability to make their own decision based on the game’s content.

Source

http://www.gamespot.com/articles/dead-or-alive-xtreme-3-wont-ship-worldwide-due-to-/1100-6432590/

Nintendo’s New Console will not be the next version of the Wii

Summary

The new console Nintendo are currently working on (the Nintendo NX) is intended to be a “different and obviously a new experience”. The console will not have any specifics made available to the public until next year. However, it is intended to not be the successor to Wii or Wii U and is intended to be something completely new.

Why is it newsworthy?

The Wii has sold over 100 million units around the word – outselling both the Xbox 360 and Playstation 3. However, the successor to the console, the Wii U, after more than three years has only sold 10.73 million. Therefore it is not surprising Nintendo want to move around from the Wii and Wii U concept and move onto a different console. This is a very big development for the games industry as the Xbox One and Playstation 4 are still in the formative years since being released 2 years ago. The idea of another console being released so soon after the last new console generation is a very unexpected development. Also since Nintendo are being very secretive about the console many are interested in the slightest piece of information.

What are the perspectives?

There are three main perspectives for this story. That of the industry as a whole, those of Nintendo and those of the consumer.

The consumer and fans of Nintendo are interested in any information they can get on the NX and therefore it is being covered extensively whenever information if given out about it.

The perspective of Nintendo is mainly the question of, why are they being so secretive and why announce a new console so early into its development with such little information?

Finally in terms of an industry it is interesting to think how this new console could affect and potentially shape the future of the console market.

What is the best medium for this?

Much like with the Spiderman story, this is very minimal in terms of information. It is purely based off a quote and therefore I think it presents itself well as a written piece.

There isn’t much that can be said about the story unless using it as a point in a much larger discussion so I feel like audio and video content would not work as well.

Source

http://www.gamespot.com/articles/nintendos-new-console-is-not-next-version-of-wii-o/1100-6432771/

Week 11 – News Diary

Week 10 – News Diary

Star Wars Battlefront Awakens Atop UK Chart

Summary

The newly released Star Wars Battlefront Awakens game, created by known developer DICE (responsible for the games in the battlefield series) has become the highest selling game during its launch week in the UK. The game generated enough sales to become the fourth biggest game launch in 2015.

Why is it newsworthy?

This game launched just three weeks prior to the released of the highly anticipated new Star Wars film: ‘Star Wars VII: The Force Awakens’. Many people have been highly anticipating the new film and therefore Star Wars as a franchise is at the height of its popularity.

The sales figures alone show just how much excitement there is relating to the new film in the series.

There was also a lot of fans of the older game in the series ‘Star Wars Battlefront II’ which still has a significant player-base on PC. Many did not expect their to be a new entry into the Battlefront franchise, so it is likely why people were so excited when the game was announced.

The has been a lot of coverage of this game and many were curious how the new developers of the series would change the direction of the original games. Clearly, however, this has not deterred many gamers from picking up a copy.

What are the different perspectives?

There are many different perspectives to take into consideration.

Firstly there is that of the new development team and whether the new direction they have taken the game is the cause of it selling so well.

There is also that of the consumer as to whether the game is good enough to warrant the level of sales it has generated, and how will this effect future games in the series.

There is the perspective of it being Star Wars related news that is very much in the public eye at the moment due to its resurgence in popularity relating to the release of the new film.

Best medium for the story

In this case due to it being a relatively short story, with little else that facts and figures, I believe the online written format to be the best way to present this story. It is a short simple story that does not require too much in depth analysis.

Radio/audio would not really be suitable due to how brief the story is unless presented as purely a headline. However, this could suit a podcast discussion format due to the nature of the new development team and tie into discussion surrounding the launch and then using it as a springboard onto a larger topic. A good example of which can be found here (https://youtu.be/JbdJUVzWP4Y?t=28m58s).

This story would again possibly work in video to the same extent as previously mentioned with radio.

Source

http://www.gamespot.com/articles/star-wars-battlefront-awakens-atop-uk-chart/1100-6432518/

Game fails to reach to reach crowdfunding target

Summary

A new platform for crowdfunding has experienced its first campaign to not reach its goal. The campaign for a game called ‘Anchors in the Drift’, being created by the development team behind popular game ‘Scribblenauts’. The campaign did not manage to reach its goal of $500,000.

Why is it newsworthy?

Fewer and fewer games recently have been able to generate enough money through crowdfunding sites, which begs the question as to whether this will continue to be a valid tool for games development. There is also the fact that this is Fig’s, as a platform, first failure.

Also there is the fact to consider that the development team behind this game are well known and respected in the industry for their previous success ‘Scribblenauts’. Therefore this failure may likely come as a shock to many.

What are the different perspectives?

There are several different perspectives to consider with this particular story.

The first of which is that of the games industry as a whole and how this may be a cause for concern, in terms of the future of crowdfunding. This failure being the first for Fig being the main focal point of the story.

This is not the first or last games to fail on a crowdfunding website and so there is the perspective as to why is that the case? What does it take in order to generate enough money through crowdfunding to make it viable and can it be replicated?

There is also the personal perspective of the developers having gone from having a successful game followed by a crowdfunding failure. This will likely be tough for the developers in generating investment or interest in their game. However, ironically the very fact that it failed to reach its goal has given it more publicity.

Best medium for the story

Due to this being a good springboard for discussion, I would think audio or video would be a good route to take with this story.  This could open up a larger debate that, again with the last story, would very much suit a podcast style format.

While written is also viable I feel like it stunts the discussion of the story and promotes more of a factual and simplified representation of the story.

Source

http://www.gamespot.com/articles/another-game-fails-to-reach-crowdfunding-target/1100-6432490/

Breaking Benjamin frontman refuses to promote Star Wars Battlefront

Summary

Singer of rock band ‘Breaking Benjamin’, Benjamin Burnley, refused to promote the new Star Wars game, called the game a “piece of s***” on his Instagram posting a picture of a broken Xbox One disk of the game.

The singer is a fan of Star Wars and was pictured dressing up as one of the villains from the new film for Halloween.

Why is it newsworthy?

This story is newsworthy because it again relates to the newly released ‘Star Wars: Battlefront’. As someone who is known to be a fan of the Star Wars franchise, it shows a very emotive reaction which clashes very heavily with the otherwise generally positive reception the game has received.

Mainly the focal point of this story being the aggressive nature in which he went about showing his disgust at being offered money to promote the games on social media.

What are the perspectives of this story?

The perspectives in this story are fairly rudimentary for a story of this nature.

There are the perspectives of the two opposing parties. Why is Burnley so aggressively against promoting the game and feels the need to spread negativity about the game? And what what the developers reaction to this?

There’s also the perspective of both fans of the game and fans of the singer himself who value his opinion and of course those that fall into both categories.

Best medium for the story

Due to it relating to an Instagram post I would say written or video in order to present screenshots of the post. Radio would be fairly limited in how much it can relevantly give with just information without any visual prompts to back up the story.

Video as well is fairly limited as there is fairly little that could be shown that is relevance other than images and footage of both the game and the singer. I therefore would say a written format suits the story but again does allow for a discussion that could suit video or audio to a certain extent.

Source

http://www.gamespot.com/articles/they-wanted-to-pay-me-to-promote-piece-of-sht-star/1100-6432521/

Week 10 – News Diary

Week 3 – New diary 2

League of Legends to be streamed on BBC Three

A big step has been taken towards esports becoming part of mainstream media in the UK yesterday, as BBC Three announced plans to livestream the League Of Legends Quarter Finals online.

The game, which has become one of the most prominent and played games in the world, has over 27 million players daily and over 70 million hours of championships watched by fans last year worldwide.

BBC Three will be teaming up with BBC Sport to cover the event, held in the Wembley Arena. The format will much like previous livestreams done by the BBC in the past when covering live sport or music events. Viewers will see both live and pre-recorded videos of the event as well as social commentary, hosted by Radio 1 DJ Dev Griffin. Coverage will show both player and fan interviews presented by Julie Hardy with esports experts Leigh ‘Derman’ Smith and James ‘Stress’ O’Leary.

BBC Three’s Damian Kavanagh has described covering the event will be “an exciting way to cover something millions of young Brits love”. The live event will be starting on Thursday October 15th.

Sources:

http://www.bbc.co.uk/mediacentre/latestnews/2015/bbc-three-league-of-legends

http://www.rockpapershotgun.com/2015/10/08/league-of-legends-world-championships-quarter-finals-will-be-shown-on-bbc/

http://www.kotaku.co.uk/2015/10/08/league-of-legends-is-coming-to-bbc-3

Voice actors approve a possible strike

There’s been a lot of news in the games industry lately relating to SAG-AFTRA and fair treatment of voice actors. The screen actors guild, recently held a vote which would allow for the the union leaders to authorise a strike in future if necessary.

The vote, approved by 96.5% of those voting, doesn’t mean the certainty of an imminent strike, however, this has been described by the online publication deadline as “a powerful bargaining chip” in their bid to gain improved rights as employees.

The current labour agreement that those represented by SAG-AFTRA are working under are considered outdated from the 1990’s and their requests are “standard for most performers in the entertainment industry” according to The Daily Byte, a YouTube news show featured on the channel Polaris.

The demands, such as transparency with projects the actors will be working on and performance bonuses are some of the few changes that are being asked of employers. This would effectively mean the voice actors would receive a royalty every time the game they feature in reaches a certain sales figure. A full list of their requests can be found at sagaftra.org.

The strike vote comes after failed negotiations in June and could cause a complete halt to games production featuring a vocal cast. Companies affected by a strike would include big companies such as EA games, Disney, Activision and Warner Brothers.

Sources:

https://youtu.be/b3NzrM-LYMU (1:59-3:17)

http://www.sagaftra.org/interactive/what-we-stand-for

http://variety.com/2015/film/news/sag-aftra-video-game-voice-actors-authorize-strike-1201612750/

SAG-AFTRA Members Authorize Strike Against Video Game Industry

GAME Stores in the UK to Open Steam Section

The UK retailer, GAME, has in begun to embrace the PC market more and more in recent years and has announced that it will be creating a Steam section in it’s stores.

This new direction from GAME is likely due to Steam’s recent foray into the hardware sector of games design, with the release of the Steam Controller and various Steam Machines, which will both be available to purchase in the new section of the store. Other items to be sold will include a Steam Link and prepaid Steam cards.

Prior to this announcement the only way to purchase the controller or a Steam Machine was to pre-purchase one online through the Steam store. This recent development will likely be easier for some families who are not yet as computer savvy and may be fearful of buying online.

GAME has now become Steam’s official physical retailer for all current Steam Hardware products. However, Steam products being available in the UK store is not a new concept, the shop has stocked prepaid cards and download codes for Steam since 2012.

The new sections will be coming to stores by November 10th to coincide with launch of the Steam Controller, Steam Link and Steam Machines.

Sources:

http://www.kotaku.co.uk/2015/10/06/game-is-opening-a-steam-section-in-its-shopshttp://www.eurogamer.net/articles/2015-10-06-game-to-get-dedicated-steam-sections-in-time-for-hardware-launchhttp://www.mcvuk.com/news/read/dedicated-steam-section-coming-to-game-stores/0156907

Week 3 – New diary 2

Week 2 – News Diary 1

Side note: – In terms of summering the articles I tried to emulate the writing style I’ve seen many games journalists use on their sites, this is a more informal prose style of writing.

New right given to consumers to refund “faulty games”

The games industry has had a lot of news lately regarding sub par and faulty games being released in an unfit and unplayable state. A good example of this would be the Batman Arkham Knight PC version which ran so poorly many of the buyers used Steam’s (a PC games online distributor) new refund option.

This new consumer rights act allows for up to 30 days to claim a refund on a game that doesn’t work. The interesting part of this law is that it allows for the refunding of DLC (downloadable content) that can be purchased in a game with no initial cost provided it is considered faulty. This act even covers the refunding of pre-owned games.

This act came into affect on the 1st October 2015. The change to consumer law states on the citizenadvice website that it “will be clearer and easier to understand”. The act will affect all UK consumers, who according to citizenadvice spend over £90 billion a month, by making the law more “transparent”.

In terms of affecting games is that this is the first act that has clearly set out a consumer’s rights relating to digital content in official legislation. The new legislation states that the item in question (in this case game) must satisfy the costumer in terms of quality considering price, must be fit for purpose and must meet what the consumers expects of it.

In terms of acquiring a refund this must be done through the retailer in question who the item was sold by, not the games developer. For example, if the item was bought from the playstation network it would go through Sony.

Sources

http://www.kotaku.co.uk/2015/10/01/the-new-consumer-rights-act-entitles-you-to-refunds-on-faulty-games

https://www.citizensadvice.org.uk/about-us/how-citizens-advice-works/citizens-advice-consumer-work/the-consumer-rights-act-2015/

First Twitch convention hits over 20,000 attendants

The first ever convention for the game related live streaming website happened last week in San Francisco, with over 20,000 attendees (more than twice that of E3 in 2008) having recently been announced by Twitch on their blog.

The number of attendants for a first time conversation has been deemed as impressive, with sites such as Forbes and gamesindustry.biz stressing the high number of both physical and online convention goers.

The live shows of the events hit over 1.9 million viewers, watching events such as the Keynote speech by CEO Emmett Shear. Shear made several announcements, such as an app for Twitch on Playstation 3,4, Vita and the Playstation TV and some features expected to be added to the site in 2016 such as video uploads and playlists.

The convention also have live panels which were live streamed from the event, as well as booths and opportunities for those there to meet their favourite streamers in person.

Twitchcon was considered a huge success by the community with many taking to twitter to express their positive views of their experience, one twitch streamer by user by the name CohhCarnage said “Gotta say… “TwitchConBestCon. Seriously had more fun seeing all my fellow casters and viewers than any other con I’ve been to. Much <3”

Twitch ended their blog post with “Until next time…” with the success of their first convention many are expecting this to become a recurring event, however Twitch has yet to confirm whether there will be another convention in 2016.

Sources 

http://blog.twitch.tv/2015/09/thanks-for-an-amazing-twitchcon-2015/

http://www.gamesindustry.biz/articles/2015-09-29-over-20-000-attend-first-twitchcon

http://www.forbes.com/sites/erikkain/2015/09/28/twitchcon-2015-attendance-topped-20000/

https://youtu.be/gyxMyr_bR4U (0:44-1:36) – This is how I heard of the story, in terms of information it wasn’t particularly useful.

Designer at Valve states VR sickness is “b******t”

Chet Faliszek stated that any nausea, relating to Valve’s new virtual reality headset, was the fault of the developer and not the hardware. The designer for Valve said to a crowd at the UK gaming event EGX that “the idea that VR must get you sick is b******t”.

Valve’s founder Gabe Newell said back in March that Valve had managed to eradicate motion sickness from the Virtual reality headset the company are working on, Vive HMD.

Faliszek went on to explain that the usual traditional movement inputs like keyboards and thumbsticks are “the easiest way to get somebody sick”, which are the decided to be implemented by the developers.

The Vive uses a movement system that will track the player in a specific space and gives them the opportunity to interact with the virtual work without use for other additional controls. The system, called Lighthouse, was described by Faliszek as “exponentially better” for the VR player experience.

The Vive is expected to be on launched at some point between January and March in 2016, with some units being available to the public in limited quantity later this year.

Sources

http://www.gamespot.com/articles/valve-designer-says-developers-to-blame-for-vr-sic/1100-6430972/

http://www.gamesindustry.biz/articles/2015-03-05-gabe-zero-per-cent-of-people-get-motion-sick-from-vive-hmd

https://www.egx.net/egx

http://www.escapistmagazine.com/news/view/142624-Valve-VR-Motion-Sickness-Is-Bullshit-Developers-Fault

http://www.gamesindustry.biz/articles/2015-09-28-valve-the-idea-that-vr-must-get-you-sick-is-bullshit

Week 2 – News Diary 1