Side note: – In terms of summering the articles I tried to emulate the writing style I’ve seen many games journalists use on their sites, this is a more informal prose style of writing.
New right given to consumers to refund “faulty games”
The games industry has had a lot of news lately regarding sub par and faulty games being released in an unfit and unplayable state. A good example of this would be the Batman Arkham Knight PC version which ran so poorly many of the buyers used Steam’s (a PC games online distributor) new refund option.
This new consumer rights act allows for up to 30 days to claim a refund on a game that doesn’t work. The interesting part of this law is that it allows for the refunding of DLC (downloadable content) that can be purchased in a game with no initial cost provided it is considered faulty. This act even covers the refunding of pre-owned games.
This act came into affect on the 1st October 2015. The change to consumer law states on the citizenadvice website that it “will be clearer and easier to understand”. The act will affect all UK consumers, who according to citizenadvice spend over £90 billion a month, by making the law more “transparent”.
In terms of affecting games is that this is the first act that has clearly set out a consumer’s rights relating to digital content in official legislation. The new legislation states that the item in question (in this case game) must satisfy the costumer in terms of quality considering price, must be fit for purpose and must meet what the consumers expects of it.
In terms of acquiring a refund this must be done through the retailer in question who the item was sold by, not the games developer. For example, if the item was bought from the playstation network it would go through Sony.
First Twitch convention hits over 20,000 attendants
The first ever convention for the game related live streaming website happened last week in San Francisco, with over 20,000 attendees (more than twice that of E3 in 2008) having recently been announced by Twitch on their blog.
The number of attendants for a first time conversation has been deemed as impressive, with sites such as Forbes and gamesindustry.biz stressing the high number of both physical and online convention goers.
The live shows of the events hit over 1.9 million viewers, watching events such as the Keynote speech by CEO Emmett Shear. Shear made several announcements, such as an app for Twitch on Playstation 3,4, Vita and the Playstation TV and some features expected to be added to the site in 2016 such as video uploads and playlists.
The convention also have live panels which were live streamed from the event, as well as booths and opportunities for those there to meet their favourite streamers in person.
Twitchcon was considered a huge success by the community with many taking to twitter to express their positive views of their experience, one twitch streamer by user by the name CohhCarnage said “Gotta say… “TwitchConBestCon. Seriously had more fun seeing all my fellow casters and viewers than any other con I’ve been to. Much <3”
Twitch ended their blog post with “Until next time…” with the success of their first convention many are expecting this to become a recurring event, however Twitch has yet to confirm whether there will be another convention in 2016.
https://youtu.be/gyxMyr_bR4U (0:44-1:36) – This is how I heard of the story, in terms of information it wasn’t particularly useful.
Designer at Valve states VR sickness is “b******t”
Chet Faliszek stated that any nausea, relating to Valve’s new virtual reality headset, was the fault of the developer and not the hardware. The designer for Valve said to a crowd at the UK gaming event EGX that “the idea that VR must get you sick is b******t”.
Valve’s founder Gabe Newell said back in March that Valve had managed to eradicate motion sickness from the Virtual reality headset the company are working on, Vive HMD.
Faliszek went on to explain that the usual traditional movement inputs like keyboards and thumbsticks are “the easiest way to get somebody sick”, which are the decided to be implemented by the developers.
The Vive uses a movement system that will track the player in a specific space and gives them the opportunity to interact with the virtual work without use for other additional controls. The system, called Lighthouse, was described by Faliszek as “exponentially better” for the VR player experience.
The Vive is expected to be on launched at some point between January and March in 2016, with some units being available to the public in limited quantity later this year.